
Everything you need to know to get started with Skillpins
Frequently asked questions about Skillpins.
For clubs
Skillpins is a structured training system that helps young players develop individual skills through challenges, points, and physical rewards.
You can use Skillpins during practice, at open gyms, or as individual training outside regular sessions.
Clubs purchase pins and sell them to players.
The system is designed to be simple, transparent, and self-funded.
One kit (Starter or All-Star) is estimated to last for up to one year for one team of 15 players when combined with regular practice.
Yes. Clubs earn a margin on each pin, creating a simple and sustainable revenue stream.
At the same time, Skillpins motivates players to train more and improve faster — making it a win for both development and the club.
Contact us or order a starter kit to begin with one team.
No. Most clubs start small and scale up based on demand.
Even with a small number of players, clubs can generate meaningful revenue over a season.
Many clubs use this to fund equipment, events, or team activities.
Skillpins can be integrated in short blocks during practice or used as a separate activity. Many clubs also use it outside training.
No. The system is simple to use and comes with clear instructions and structured challenges.
Yes. Most clubs start with one team and expand once they see the results.
No. You can start with a limited number of pins and expand over time.
Skillpins is designed for youth players (ages 9–15) but works for different levels.
For coaches
No. Skillpins is designed to be easy to introduce and use. Players follow challenge cards with clear instructions, allowing coaches to focus on guiding and supporting their development rather than learning a new system.
Very little. Once players understand the challenge system, much of the development happens independently. Skillpins is designed to support your existing training programme, not replace it.
Yes. Skillpins challenges are designed to be completed individually on a half-court or outdoor court with nothing more than a basketball. Some challenges can also be practiced with teammates or family members.
Skillpins is primarily designed for youth players aged 9–15, but the challenge-based approach can be adapted for both younger and older players depending on their skill level.
Players record their own scores on challenge cards and work toward new pin levels. Coaches can quickly review progress and use the results to support player development conversations.
Absolutely. Skillpins is designed to complement your existing practices by encouraging players to develop skills between training sessions. Coaches remain fully in control of how they structure team practices.
Yes. Parents don’t need basketball experience to be involved. Many challenges simply require encouragement, scorekeeping, or helping players understand the instructions on the challenge cards.
No. The system is simple to use and comes with clear instructions and structured challenges.
Not at all. Skillpins gives players more opportunities to develop between practices, allowing coaches to spend more time on teamwork, decision-making, communication and game understanding.
Pricing & practial
Clubs purchase pins and sell them to players.
The system is designed to be simple, transparent, and self-funded.
Yes. Clubs earn a margin on each pin, creating a simple and sustainable revenue stream.
At the same time, Skillpins motivates players to train more and improve faster making it a win for both development and the club.
Selling all the pins included in the Champion bundle will can result in a 11 600 kr net profit for the club.
Even with a small number of players, clubs can generate meaningful revenue over a season.
Many clubs use this to fund equipment, events, or team activities.
Selling all the pins included in the Champion bundle will can result in a 11 600 kr net profit for the club.
No. Most clubs start small and scale up based on demand.
No. You can start with a limited number of pins and expand over time.
Contact us or order a starter kit to begin with one team.
The Skillpins


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